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Use an area 2D node to know if something in within the character's field of view, then use a ray cast to check if there's anything in the way blocking line of sight. Chapters: 0:00 - Demonstration 0:20 - Scene Setup 1:55 - Field of View Script 3:29 - Pop Quiz 3:51 - Solution 4:51 - Detecting Areas 5:16 - Collision Layer 6:22 - Collision Polygon 9:00 - Outro ···················································································· ► Patreon : / tyanuziello ❤️ You'll get: ● Access to all my courses and exclusive content ● Early access to all content ● Give suggestions for future content/tutorials ···················································································· ► Join Our Discord: / discord ···················································································· ► Get Started with Godot Today! ● FREE Intro to GDScript: https://www.udemy.com/course/intro-to... ● Intro to Godot 3D Masterclass: https://www.udemy.com/course/godot-ma... ● Complete 2D Pixel Platformer: https://www.udemy.com/course/build-a-... ···················································································· ► All My Courses: ● Udemy: https://www.udemy.com/user/thomas-yan... ● Skillshare: https://www.skillshare.com/en/r/profi... ···················································································· ❤️ Thanks to everyone for all your love and support ❤️