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Renderman’s physical spec in the pxrSurface shader needs values from databases. In this first look at the physical properties, we examine how we can figure out these values by using the different wavelengths of the visible light spectrum in conjunction with an index of refraction database to define a material. In an upcoming tutorial, we will use this knowledge when defining material in the pxrSurface shader for Mari. Subscribe now to stay up to date with future videos! https://www.youtube.com/c/Themarichan... ▷ Tutorial resources found here https://gumroad.com/meshmenstudio ▷ meshmen studio apparel here https://shop.spreadshirt.co.uk/meshme... ▷ SOCIAL http://meshmen.com/ / meshmenstudio / meshmencom / meshmenhq ▷ ABOUT MESHMEN STUDIO Meshmen blog and Youtube channel are an independent artist's driven project not associated with any software manufacturer or visual effects company. I do this to support the visual effects community with tips, tricks, and reviews as well as to feature other artists works Please visit my blog for further reading and downloads for HDR or project files: www.meshmen.com #renderman #rendering #shading ▷ MUSIC Music by Epidemic Sound (http://www.epidemicsound.com This video and description contain affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. This help supports the channel and allows us to continue to make videos like this. Thank you for your support!