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In this video, I walk through the process of setting up a custom AI agent specifically designed to assist with DayZ server development. We explore how to set up the agent, build a comprehensive knowledge base using Markdown, and leverage GitHub Copilot to streamline the coding process. This project is part of the lead-up to the launch of Outpost 31 on the Deer Isle map, currently planned for April 1, 2026. I'm also planning to make this AI agent publicly available on GitHub to help other developers in the community. Video Chapters 00:00 Introduction to the AI agent project 00:14 Prerequisites: Visual Studio Code & GitHub Copilot 01:31 Leveraging AI for server developers 02:43 Configuring Copilot instructions and folder hierarchy 04:45 Defining the agent's identity and "DayZ Dev" personality 06:24 Building the Knowledge Base (CF Tools, Deer Isle, & Expansion) 07:30 Creating data tables for in-game item statistics 08:31 Customizing the Expansion Mod Wiki integration 09:43 Setup: Connecting the agent to the local server 10:55 Live Test: Asking the agent about the Tundra rifle 12:21 Full file structure analysis 13:04 Project wrap-up and next steps Resources & Links Project: Outpost 31 (Deer Isle) Launch Date: April 1, 2026 Tools Used: VS Code, Claude 4.5 via GitHub Copilot Github repo for my agent: https://github.com/billionyearbunker/... #DayZ #ServerDevelopment #AIAgent #GameDev #Outpost31 #DeerIsle #GitHubCopilot