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Welcome to this Unity C# beginner tutorial! In this video, you will learn how to print messages in Unity using Debug.Log and get a full introduction to different types of variables in C#. These are essential skills for debugging your games and controlling data in your scripts. Here’s what you’ll learn in this tutorial: Printing Messages – How to use Debug.Log, Debug.Warning, and Debug.Error to display messages in the Unity console for testing and debugging. Understanding Variables – Learn about different variable types including integers, floats, booleans, and strings. Declaring and Initializing Variables – How to create variables and assign values to them. Using Variables in Scripts – Learn how variables store and manipulate data within your Unity scripts. Basic Debugging Tips – How to track and test your code effectively using console messages. Best Practices – Tips on naming variables clearly and keeping your scripts organized. By the end of this video, you will have a solid understanding of how to display messages for debugging and how to work with different types of variables in Unity, which is crucial for creating interactive game mechanics. Don’t forget to subscribe and hit the notification bell to follow the full Unity C# series, where we’ll continue to explore scripting, game logic, and building your own games from scratch! This tutorial is perfect for beginners who want to get hands-on experience with Unity scripting and start building their own games with confidence