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In this video I test out using an A.I. Gunner from A_S_T's PvE Gunner mod, being used to aim and fire all the weapons on board a gunboat using the highly modified version of Pennies Aimbot and Fire Control System from the Bungeling Raiders (Hostile AI Ship) addon I released. This test is important as it shows that using the right microcontrollers, albeit with some slight tweaks, plus a little ingenuity you can make the AI gunner in the designator role use a velocity pivot in order to aim weapons at a target and circle around it. Previously we could only use AI gunners with robotic pivots which were limited to 180 degrees of movement, 90 to the left and 90 to the right, which meant they were severely restricted in what they could shoot at. Having the AI being able to aim and fire weapons is an important step in what we're hoping is the next big update for the Bungeling Raiders mod, as the addition of AI NPC gunners of our own will enable us to add the factions from the Weapons DLC and prevent the friendly fire issues we currently have, which are caused by the Bungeling raiders having to rely on microcontrollers that track and engage targets but do so indiscriminately. ---------------------------- Addons used in today's episode include:- [Hebis] Target Drones by snake21jpn - as this is featured in the video https://steamcommunity.com/sharedfile... PvE Gunners 2 by A_S_T (based on an original addon by Dargino) https://steamcommunity.com/sharedfile... Velocity Pivot to Robotic Pivot by Olaroll https://steamcommunity.com/sharedfile... Pennies-aimbot modular targeting/CIWS system by 8PenniesDeep https://steamcommunity.com/sharedfile... & Bungeling Raiders (Hostile A.I Ships) by Captain Robertson https://steamcommunity.com/sharedfile... ----------------------------