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In this episode we start the implementation of a saving system (aka serialization) using C#'s BinaryFormatter. ► Next Video (Part 19.5): • Save System (cont.) - Items & Inventory (p... ◄ Previous Video (Part 18): • Infinite Scrollable Inventory - Items & In... ► Items & Inventory Playlist: • Items & Inventory ► Character Stats Playlist: • Character Stats 💾 Source Code: https://bitbucket.org/kryzarel/items-... 💬 Discord Server: / discord Resources: ✔ Download UI: http://www.mediafire.com/file/01vybzy... ✔ Download Icons: https://opengameart.org/content/fanta... In this tutorial series we learn how to implement an inventory system and items in Unity, typical of an RPG: With items, tooltips, equipping items by right click or drag and drop and applying stats to your character. We'll try to maintain a clean code architecture, with minimal dependencies between classes. The SOLID set of principles is a good thing to keep in mind. Items are made using ScriptableObjects. Classes are linked together using C# events. And we'll learn the intricacies of Unity's UI components such as Layout Group, Layout Element, Content Size Fitter, Text, Image, and more. ● SOLID principles: https://en.wikipedia.org/wiki/SOLID_%... ● SOLID Unity keynote: • Unite Austin 2017 - S.O.L.I.D. Unity ● Introduction to Scriptable Objects: https://unity3d.com/learn/tutorials/m... Music by TeknoAXE Burnt to a Crisp - • Burnt to a Crisp or Bloody as Hell -- Clas...