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A 3DAZ Studio original content. We decided to divide this chapter into sub sequence cession, due to the amount of information that need to processed, either during the production of this chapter or for the viewers, also, to meet the dead time scheduled of this chapter release without any delay. Your understanding and support is always appreciated. In this section we will bake the required maps for the hood frame. We will discuss some important concepts and explorer the technical challenges that we need to overcome. The play speed is at various speed from normal to 32x, however, you still can increase the video speed by using Youtube video controllers. Watch Intro: • 3ds Max - UV-Map and Texturing - The Ultim... Watch Part 2: • 3ds Max - UV-Map and Texturing - The Ultim... Watch Part 3: • 3ds Max - UV-Map and Texturing - The Ultim... Enjoy! Timeline: 00:00 - Intro 00:35 - The Hood Frame 00:57 - Decoration for Baking 01:59 - Texture Tools 02:27 - Bake To Texture 03:34 - The Baking Process 04:48 - The Baking Result 05:32 - Efficient Bake! 09:38 - Black Bake Explained! 11:52 - The Beauty, The Colour & The Normal 13:25 - Conclusion 👉👉To support our channel: / 3daz