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This showreel presents my work in sound design and audio implementation for commercial games Darkflow, Mortal Void, and a game developed during the Melbourne Global Game Jam. I implemented audio within Unreal Engine 5, utilizing a combination of Wwise and MetaSounds. All sound design was crafted in Nuendo, blending sounds from various libraries with original creations - such as the underwater audio layers, which I synthesized using a Virus synthesizer. This showreel isn’t just about technical systems - it’s about how sound shapes a world. Every ambient sound, movement cue, and gameplay interaction was carefully designed by me to enhance immersion, ensuring that players don’t just hear the game - they feel it. Make sure to subscribe for more game development and audio design tutorials! 🔔 I’m always open to exciting projects and collaborations! ✨ Feel free to reach out to me here: https://www.mariia-sakun-sound.com/co...