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#backrooms #liminalspace #horror Join this channel to get access to perks: / @animacores DEPARTMENT OF DEFENSE – ANOMALOUS ENVIRONMENTS DIVISION FIELD DEBRIEF / HAZARD ASSESSMENT Location: Backrooms – Level 5 Subsection: “Beverly Room” (alias: Eternal Ballroom) Reporting Operative: Jack Status: Ongoing Observation 1. OVERVIEW The Beverly Room is identified as a central hub area within Level 5. Entry points are commonly marked by a small silver placard reading “Beverly Room.” The chamber presents as a large ballroom like space with no consistent architectural logic. The room is considered structurally stable but spatially unreliable. 2. ENVIRONMENTAL DESCRIPTION The chamber contains a single ornate table positioned at the center of the room. Table is illuminated by a large chandelier suspended above, origin point unverified. On the table Multiple drinks of unknown composition An unfinished game of Mahjong No known subject has successfully completed the Mahjong game. Personnel report a strong involuntary aversion to remaining near the table for extended periods. Walls, floors, and ceilings are covered with doors. Door count fluctuates unpredictably—reports range from a handful to several hundred within minutes. 3. DOOR ANOMALIES (Doors may lead) Level 5 Main Hall (most common) Boiler Room Soundless voids or light-absorbing chambers Some doors appear openable but reveal Total darkness No ambient sound Visual paradox: observers can see through the door frame from one side, while the opposite side opens into a void Operative Jack did not enter any void-access doors due to uncertainty and lack of sensory feedback. Several doors appear fixed in place yet cannot be removed or displaced, despite appearing loose or functional. 4. DYNAMIC PHENOMENA While inside the Beverly Room, Jack recorded repeated unexplained events Loud mechanical bangs and impacts with no visible source Sounds consistent with furniture being assembled or repositioned out of view Chairs stacking themselves into complex vertical arrangements within seconds, defying known physical limits Objects manifesting mid-observation with no detectable entry point Despite these occurrences, the room maintains overall structural integrity and does not collapse or distort permanently. 5. TEMPORAL & SPATIAL INSTABILITY Doors continuously appear and disappear in varying quantities (5–10 to hundreds at a time). Changes occur without warning and are not tied to subject movement or interaction. Mahjong tiles on the central table appear to shift or change configuration autonomously. Some tiles were noted as “incorrect” or unfamiliar; Jack reported a disturbing sense of recognition toward them. 6. PSYCHOLOGICAL EFFECTS Strong sensation of entrapment Doors resembling exits fail to function as such Increasing unease as environmental changes accelerate Growing impression that the room is actively preventing departure 7. THREAT ASSESSMENT Hazard Level: HIGH Primary Risks: backrooms Spatial entrapment Psychological destabilization Unverified hostile intelligence or environmental manipulation Recommendation: Avoid prolonged exposure. Do not interact with the Mahjong table. Do not enter void-access doors. Continuous recording is advised if extraction becomes uncertain. END OF REPORT In this chilling continuation, Jack finds himself trapped in the "Beverly Room," a central hub within Level 5 of thebackrooms. This liminal space defies all logic, with doors appearing and disappearing and objects shifting autonomously, creating a truly creepy and unsettling atmosphere. As he navigates this ever-changing environment, Jack grapples with a growing sense of horror, questioning his sanity amidst the unpredictable anomalies. What further terrors await him in this spatially unstable realm?