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#liminal #thebackroom #subscribe Join this channel to get access to perks: / @animacores Level 5: The Infinite Hotel Level 5 presents itself as an expansive, seemingly endless hotel complex filled with countless rooms and corridors. The architecture and interior design suggest construction from the 1930s, with furnishings that date back to the 1920s. Despite its age, the level remains in remarkably pristine condition, as if maintained by an unseen force. The environment is lavishly decorated with early 20th-century furniture and embellishments, evoking the grandeur of a bygone era. Nowhere is this more apparent than in The Main Hall, which contains the highest concentration of antique furnishings and décor. Strangely, dust and grime never seem to accumulate—any sign of uncleanliness vanishes within minutes, reinforcing the eerie and unnatural nature of this place. A soft, continuous stream of smooth jazz echoes throughout the halls, played from vintage turntables and an elaborate speaker system. The music selection changes at random, often without any discernible pattern or source. The method by which this is achieved remains unknown. While Level 5 appears well-kept and inviting, it carries an undeniable sense of unease. Distant, muffled conversations can sometimes be heard through the walls, despite no clear source. Many who traverse its halls report an ever-present feeling of being watched, with unsettling whispers following their steps, unseen hands tapping their shoulders, and aged portraits that seem to track their every move. Level 5 is divided into three distinct, fully accessible sections, each with its own peculiarities. The Main Hall The Main Hall serves as the central and most frequently encountered section of Level 5. Its walls are adorned with deep mahogany-red and gold-ornate wallpaper, with some wanderers claiming to see faces within the patterns—though these reports remain unverified. The flooring varies between dark walnut wood, white marble, and luxurious red and gold carpeting. The space is richly furnished with antique bookshelves, cabinets, and sofas, enhancing its opulent yet unsettling atmosphere. Antique candle holders line the hallways, though some are actually electric lamps emitting a faint, constant buzz. Most rooms are empty, while others contain fully furnished living quarters suitable for habitation. Doors in this area bear gold placards with seemingly random numbers, with many remaining locked—though some unlock over time or open and close unpredictably. Numerous elevator shafts are scattered throughout, ranging from modern designs to antique models with copper cages. While buttons suggest access to floors 1 through 382, selecting floors 1–12 merely transports wanderers to different sections of Level 5. Attempting to reach floor 13 or beyond typically results in death or unexplained disappearance, leaving the nature of the upper floors a mystery.