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Dynamic Multibody Part - Solid Bodies can Move Within a Part - Like an Assembly – Crane Model Detail Tour SolidWorks - Dynamic Multibody Part Model - No Assembly Needed! Create a Multibody Part that Moves (movement just like in an assembly – all within a part). This is an introductory video into how to create a part with component movement (translational and rotational). Top down Design Sketches (or sketch skeletons inside a Reference Sketch Folder on top of the Feature Manager) are created to drive the making of Solid Bodies within a single SolidWorks Parts file – and relations between all of the Solid Bodies can be controlled with these sketches. This has been demonstrated before but this method shows how to keep those Design Sketches flexible - so that the Solid Body they drive has motion inside this part. Many steps and time saved - quick and easy! The videos in this series include: Dynamic Multibody Part - Solid Bodies can Move Within a Part - Like an Assembly - Simple Motion: • Dynamic Multibody Part - Solid Bodies can ... Dynamic Multibody Part - Solid Bodies can Move Within a Part - Like an Assembly - Compound Motion: • Dynamic Multibody Part - Solid Bodies can ... Dynamic Multibody Part - Solid Bodies can Move Within a Part - Like an Assembly – Crane Detail Tour: • Dynamic Multibody Part - Solid Bodies can ... And this motion is controlled by a simple Sketch Handle (a sketch of its own consisting of a single centerline) where the endpoint of that line can be stretched and/or rotated driving the Design Sketch behind it which in turn drives the Solid Body that was created by it. That end point can be stretched for translational movement and/or moved up and down for rotational movement. And this sketch handle can be locked down with the usual dimensions and sketch relations with the very top Design Sketch. Dimensions added are visible and can changed easily in the modeling area simply by clicking on them (no need to open the sketch) and can be turned on and off too – essentially turning on or off that Solid Body’s movement also. Instead of taking parts and inserting them into an assembly (an extra step and more files), all of the components can be made to have motion within a part. And of course Solid Bodies can be segregated out for drawings and 3D printing or machining applications. Consider Sketch Relations instead of Mate Relations. In this video consider using basic virtual solid shapes and even blocks as well as sketches for a top down modeling approach of this crane model. Regarding a virtual solid shape you have elements a midpoints, vertices, hole locations and such that can be used in the background for your dynamic model. Top of the feature manager is a folder to create called Reference Geometry - where all the Design Sketches will be placed - compacts the feature manager too. Top sketch drives the Right Sketch, the base feature and the rest of the crane model. Now create Sketch Handles with various sketch elements in it – loosely defined so that these handles can be stretched and rotated on the plane they are placed on and define the part’s eventual length, width and orientation – and contain driven dimensions that can made driving, with a specific value assigned to them in order to lock the model down. Solid Body for one of the crane arm sketches is fully defined to the handle sketch below it. Handle sketches are visible in the modeling are – dimensions will also become visible once the sketch is selected. To enhance the model consider sketch color for better visibility, so that they can be seen on a gray background. For links to additional CAD (Computer Aided Design) instructional videos and online classes – in AutoCAD, Revit Architecture, and SolidWorks - please visit: https://edandi.com/media-center-2/ and even more videos on our YouTube channel at / @designinnovations