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Join the Discord: / discord In this episode I go over how to create the basis for a gizmo system and how to set up the drawing of the gizmo over the active game object. This requires adding a rotation value to the Transform class, tweaking the batched renderer, modifying the serialization, and then finally creating the Translate Gizmo class. In the next episode I will go over how to add the functionality to the translate gizmo. Gizmos.png: https://github.com/codingminecraft/Ma... Source Code: https://github.com/codingminecraft/Ma... 0:00 Intro 1:07 How the the Gizmo System Works 3:58 Coding the Gizmo System --------------------------------------------------------------------- Website: https://ambrosiogabe.github.io/ Github: https://github.com/ambrosiogabe Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :) My Recommended Game Engine Books: Game Engine Architecture: https://www.gameenginebook.com/ Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-C... Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-E... Game Programming Patterns (Free): https://gameprogrammingpatterns.com/ My Recommended Beginning Game Programming Books: JavaScript Game Design: https://www.apress.com/gp/book/978143... My Recommended Java Books: Data Structures/Algorithms: https://www.amazon.com/Data-Structure... LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-g...