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The missions i played never gave much a trouble like this one. Curse you, Gul'Dan and Cho'Gall for that! That mission in canon was turning point for Second War - things went south for the Horde after that. 1:30 Mission Start! Got a pretty large army, and must set a base ASAP, not knowing what an ordeal waited for me. 7:00 Base building. 18:40 So it begins. Main part of base is safe - i can't say the same about Platforms and Tankers. Worst part had began - i didn't knew how to manage properly attacks from both enemies at the same time. Got two solutions - one worked in the short term, other on MUCH longer. The former were Giant Turtles, which worked on enemy Juggernaughts - but it didn't last long, when Purple (Twillight Hammer) deployed their own Turtles. The latter - Catapults! Despite having range 2 tiles longer than Juggs, still i had to play with them carefully. AI got lucky shots often, one-shotting them, and replacing took a long time - whopping 4 minutes for each! 28:00 Expansion set Like main base, it will be safe from naval attacks. Having that said, you see i have to resort to a wait until the opponent runs out of resources for ships. 38:13 Enemy Mine is running out That's a good sign - time to build Juggs to make sure if enemy can't afford new units. 55:12 Now how you fell, huh? Whirlwinds are fun to use, but unpredictable. 1:00:25 Load Wanted to blow up the Foundry with Sappers - without that, Stormreavers (Blue) can't build Juggs. It wasn't necessary, because i found out that enemies can't build new ships (no gold!). 1:15:55 Payback time! 1:32:15 (Shivering) "I was supposed to bring Gul'Dans head, but he didn't said in what condition". - i asked myself, after sniping treacherous Warlock. "You, Cho'Gall don't have such privilege!" - one stone for each head should do the trick.