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This mission got a big consequences on long run - Elves were angry on rest of Alliance for not guarding their lands enough and left, after the campaign. This decision bit them hard in "Warcraft 3".... 0:48 Mission Start! Ok, this mission was a rude awakening for me... attack were more aggresive than usual (like right, at the beginning), bringing Ballistas into attacks, Gold sources was smaller than usual, Archers were everywhere (it made scouting more difficult, but not impossible). 11:55 Speaking about Ballista 21:45 Got careless 27:10 Taking over the corner Building an expansion in this place, i'm going to attack from the north. 43:44 Exorcism.. Primary reason why i don't used Death Knights that often.... i don't know Paladin is somewhere nearby with Exorcism ready to use. 46:30 Polymorph One of most wicked spell that Mages have - Slow is equally nasty (especially, when used on hard-hitting units, like Catapults), but Flame Shield on tightly packed unit? Must write it down, somewhere. 55:00 Once again (sigh) Great Halls are tough, luckily. 1:02:30 Destroying Blue base I should eliminate it faster - but i ended like in "Command & Conquer". I mean, no resources, no mines, and got several units left - one Gold Mine still worked though. I learned something - a single Peon almost managed to kill a fully upgraded Elven Ranger.