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Discord: / discord Twitch: / agentruss Website: https://agentruss.tv/ 📺 Watch the full playlist here: • Build a 3D Game Engine from Scratch (JavaS... In this episode, we fix one of the most important — and most overlooked — parts of game engines: system execution order. Then we build a smooth camera follow system using pure ECS architecture — no hacks, no hardcoding. ✅ What you’ll build step-by-step Fix system update order (Input → Controller → Movement → Ground → Camera → Render) Create a CameraFollow component (pure data) Create a CameraSystem (behavior only) Implement smooth follow with exponential damping Make the camera an entity like everything else Add renderer sharpness fixes (pixel ratio on resize) Add debug axis toggle (press H) for easier testing 🧠 Core takeaway In ECS: Entities = IDs Components = data Systems = behavior So, the camera is not special. It’s just another system reading data and updating visuals. This keeps everything: ✔ Decoupled ✔ Scalable ✔ Easy to swap/disable ✔ Engine-grade architecture Just like real game engines. By the end of this episode, you now have: 🚀 Input pipeline 🚀 Movement system 🚀 Render system 🚀 Camera follow system 🚀 Proper system order 🚀 A clean, modular ECS engine foundation This is where your project starts feeling like a real engine, not just a demo. 📌 Next episode: We’ll either add collisions & walls or plug in an AI controller using the same ECS pipeline. If this series helps you learn: 👍 Like 🔔 Subscribe 💬 Comment “ECS” if you’re building along #GameDev #ThreeJS #JavaScript #ECS #GameEngine