У нас вы можете посмотреть бесплатно EDF Earth Defense Force 5 DLC 2 M 14 The Last Stand 3 - Ranger Inferno или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
The least complicated of the 3 last stands this game provides. Phase 1 7 elite Colonists scattered over the map in 3 groups. Kill as much as you can within 60 seconds. After that minute, No.12 starts attacking you with bright neon colors. Any Colonists left will be activated and are much harder to fight now. If your life bar does a jump downhill, it's probably a left over Colonist that you can hardly see cause of all the cräp going on. In some runs, one or two Colonists weren't activated and I could get them by surprise. But those were rare occasions. The yellow Cannons are the ones that blast you around, so you might want to give them a priority scrapping. The Blazer is awesome for this task. But it's hard to tell what is in range and what's not. The Blazer's 680 meters are barely enough to be efficient. And confirming a hit by sound or visual feedback can be hard with all the lights and sounds going on. In the end, the Cannons are not much of a threat. The main damage dealers in phase 1 are the Colonists. There are 4 Generators. They take a bit more hits to destroy than the other Segments (=Cannons+Generators+Spawners). Ideally you want to destroy all Cannons and 3 Generators, heal, reload and shoot the last Generator when No.12 is directly above you. Phase 2 Quickly take out as much Cannons as you can, but spare the Generators. 4 Deroys will attack soon. I was always at the dam (more accurately: railroad embankment) during phase transitions. The dam can provide some cover and the 2 small Deroys are close enough to be blazered. The 2 medium Deroys are farther away, so they can't fully attack immediately. The Deroys will bug you with missiles, but pose no real threat. Except you didn't destroy enough Cannons at the start of the phase. Once those start spewing colors, it can become very hard to see the Deroys, making survival much less easy. 2 minutes after the start of phase 2, 4 Anchors will drop. If you destroy a Generator, they can drop earlier! At the position I used, the Red Wasps' Anchor will drop close to you. Blazer it and turn around. The Goldens' Anchor on the left and the Alphas' Anchor on the right can be blazered. The Wasps' Anchor in the middle is a bit out of range from the dam. Get a few meters closer or shoot it thrice with Lysander. Line of sight to the Golden's Anchor can be blocked by a building. Process the insects, shoot 3 of the 4 Generators, heal, reload and wait on the dam till No.12 is above you. Destroy the last Generator. Phase 3 There are 3 kinds of Segments in this phase. 8 purple Cannons, 4 white Cannons and 4 white Spawners. Alternatingly arranged in a single circle. Blazer as much of them as possible, white ones are primary targets. The Spawners have a stronger glow around their lights than the others. Appraising that during battle is... difficult. On the other hand, you can't really choose your target. You're limited by the Blazer's range and Lysander's dps. After 37 seconds, the Spawners (if still there) will start dropping Goldens, Silvers, Gold Queens and Silver Kings. After 50 seconds, the core of No.12 starts dropping elite Colonists. 2 with machine guns and 3 Artillerists. Those Artillerists alone set the difficulty level of this mission. Once they start bouncing you around and blocking your sight with blinding lights, your chances of survival drop like a rock. If they get close enough, they'll one-shot you. Their damage output per attack is equivalent to a Golden Alpha (link below). The only way to survive with 10k HP I found is to run at the border of the map. Wear No.12 down. Stay away from the enemy. With 15k, I was able to be way more aggressive. I could stay in medium range from the enemy army and fight them with Buster Shot. See the Fails & Feasts compilation for those runs. The links to other runs are in the pinned comment, due to length restrictions in the description text box. 0:00 Intro 0:34 Phase 1 7:09 Phase 2 11:44 Phase 3