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Mr. Grimm stats: Max Health: 4094 Handling: Tight Acceleration: Fast Top Speed (Turbo): 104 MPH (158 MPH) Special Weapon Damage: 1000 Special Regen Time: 60 seconds Max Specials Stored: 3 I will always love Mr. Grimm. Even when he's ugly like he is in this game. That said, I still think he's quite weak in this game. While his handling is still pretty good compared to the other cars, turn radii in TM3 is much wider than it is in TM2, which greatly diminishes one of his core strengths, and that was how tightly he could turn. It granted him a very wide threat radius with a lot of range to nail someone with a skull. Now that it's even harder to do, Grimm becomes a lot less consistent without using freezes, which are always a risk anyway. He does at least moderately benefit from the rear-fire exploit, which can allow him to disintegrate a frozen victim's health with several skulls in rapid succession, but it's difficult to set up and just as expensive meter-wise. Unfortunately, Mr. Grimm already forgot the lesson Vermin taught him, and his special weapon continues to have one of the longest regen times in the game. Come on, Grimm. It's hardly been a few months since that lesson! Played on Pure Lunacy difficulty. Trying to go deathless.