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How to Scope, Plan Milestones, and Ship Games on Time and on Budget 🛎️ Subscribe for more practical insights on game producing! Most indie studios spend 3-5 years on a single game, hoping it becomes their big break. Galaxy Grove? They're shipping games annually with a team of 16+ (and growing), staying on budget, and avoiding crunch. A huge amount of indie game failure comes down to one thing: poor scope management and unrealistic timelines that lead to delays and budget overruns. In this conversation, Joost (founder of Galaxy Grove, the studio behind Station to Station and Town to City) breaks down the production systems that let them ship games on time and within budget. From timeboxing features to working backwards from release dates, to knowing which features to cut without killing your game. If you're building games and want to actually finish them, this is for you. 🕹️ About Codecks: Codecks is a project management tool designed specifically for game studios. Built by developers who understand the unique challenges of game production, Codecks combines the familiarity of collectible card games with powerful project management features. Whether you're a solo indie developer or managing a full studio, Codecks helps you organise tasks, track progress, and collaborate effectively, all while speaking the language of game development. 🔗 Learn more at https://www.codecks.io/?utm_source=yo... Joost on LinkedIn: / joostv1 Irina on LinkedIn: / irina-nikolovska-%f0%9f%94%9c-games-ground... 🪄 Chapters: 0:00 Intro 1:04 Studio Goals and Ambitions 02:57 Achieving Project Management Success 5:20 Scope Management and Feature Prioritisation 7:55 Team Structure and Decision Making 10:17 Production Processes and Lessons Learned 12:53 Project Management Tools and Techniques 15:35 Common Mistakes in Project Management 18:05 Final Thoughts and Key Takeaways