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With 4 Press-Turns, Satan is relatively consistent if Death shield is used every turn to block Mamudoon, and Void Ailments or Void Charm to block Temptation. The only thing that can screw the party over is Mamudoon when he uses Temptation since that is only time that the party is vulnerable to Mamudoon. As for the Boss itself, Satan has 30,000HP, and divided into three phases. Satan is also a resistance shifting boss, elemental affinity is as following: Turn 1 Repels Physical, and Gun Turn 2 Repels Fire, Ice, and Elec Turn 3 Repels Ice, Elec, and Force Turn 4 Repels Elec, Force, and Earth Satan takes 80% damage for whatever element that he does not Repel, and takes 50% damage from Almighty attacks. Satan can sometimes spam Debilitate and bring the party's stats to -2 or more, so Dekunda is there for that situation. Keep Satan at -2 debuff, else he will randomly use Dekunda if any of his stats reaches -3. Ground rules for this fight: Satan will always use Diarahan if his HP is equal to or less than 1,500. Satan always opens with Futility to neutralize any passive skills or Karma Ring that can alter the party member's innate resistances rendering them completely useless. Magic Mirrors or Magic Repel will provoke Satan into casting Retribution in-place of any action that is not scripted. Every 4 turns there has to be at least one party member with +3 in all stats, if not Satan will use God's Breath to deal 9999 damage to the party. Contrary to popular belief, Close Call can be used to survive this fatal attack once as Satan will forfeit all of his remaining turns after using God's Breath. Timestamp in the comments Low Level Rules: This is will be a Save-Import Hard Mode Run. Save-Import Karma Rings, the Variable Ring, and the Turn Ring are banned(Rule broken: Turn Ring was used). Only EXP from Forced Encounters, Mandatory Boss Fights, and Optional Boss Fights. Only Seraph, Argilla and Cielo may participate in Forced Encounters and Boss Fights. Buffs and debuffs are limited to two levels for all encounters. The only exception will be this game's Super Boss. In order to minimize the effect of auto-leveling, Gale and Roland cannot gain more EXP that surpasses the average level of the Serph, Argilla, and Cielo until the final Dungeon. Roland and Gale are allowed to grind Random Encounters & Mitamas for Money and AP. Digital Devil Saga Low Level Playlist: • Digital Devil Saga Avatar Tuner Low Level Digital Devil Saga 2 Low Level Playlist: • Digital Devil Saga Avatar Tuner 2 Hard Mod...