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Latest Chinese Touhou fangame just dropped. Like all the previous Chinese fangames, production values are crazed. This says LNNN but it's really more of a glorified LNB with extra steps. When you're at full hyper you can take a single hit that fully drains your hyper meter in exchange. On stages you can usually refill your hyper pretty quickly, but on bosses you generally only get 1 hit to work with. The challenge is to make sure you don't get hit twice in quick succession. A true 'Perfect' run would be no-hit as well, which would be LNNNN. The hardest part of the run is probably the stage 5 boss, most of the attacks are quite hard and random and you only get 1 hit to get through it. Stage 6 boss third non is surprisingly hard too. Marisa is very strong in this game and has a bit of an exploit. Like in true Infinite Blade Pavilion fashion, when you pointblank enemies from behind with the focus shot she does a tremendous amount of damage as all of her various shots hit all at once. There aren't that many places where you can actually exploit this, but when you can, patterns just kinda melt in spectacular fashion. As far as other shottypes go, the OC team seems to be actual Vtubers, so that's neat. Translation of the manual: https://en.touhouwiki.net/wiki/Immort... Your hyper gets charged by collecting items and you get various extra perks the higher your currently charged hyper level is. Level 1 is the minimum to start a hyper but level 2 makes your hitbox smaller and level 3 gives you a one-hit shield. Both starting a hyper and it ending gives a screen cancel. You can extent the duration of the hyper by collecting items during it. I'm not sure how I feel about the hypers in this game. They feel too overpowered for a game that was clearly not designed around the system. So if anything they make you engage with the game design less. Every character has a different hyper and some feel straight-up broken as well, like Seija's where you just drop a forever-lasting shield on screen that cancels all bullets. Scoring is basically using as many hypers as possible and extending them as long as possible, then NMNB'ing bosses. Besides that there doesn't really seem to be much other optimization you can do, so scores tend to be pretty static. Spells don't change in value either. Compared to all the previous Chinese fangames, the worst thing you can probably say about this one is that it doesn't particularly stand out or do anything new or grand. It's still a good and competent game worth playing that looks and sounds beautiful, but it's clearly not as high-caliber as some of the games that came before. I like the bosses (besides a few survivals that break the pace), but most of the stage sections are a little lackluster. Like it kinda peaks in stage 4. The mechanics and scoring not being particularly interesting don't help longevity either. Buy the game on Steam here: https://store.steampowered.com/app/28... 00:00 - Intro 00:21 - Stage 1 03:50 - Stage 2 07:48 - Stage 3 13:02 - Stage 4 18:53 - Stage 5 24:51 - Stage 6 31:33 - Ending & Credits -------------------------------------------- Twitter: / jaimersstg Twitch: / jaimersstg