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In this video we'll be taking a look on how to start Falling, which happens when Jumping or Exiting the Ground. This was supposed to only come in the second part of the series but for a few reasons I've decided to add it to the first part. ________________________________________________________ Timestamps: 00:00 What will we be doing? 00:34 Downloading the Falling Animations 01:12 Adding Animations to Unity 01:48 How will Falling work? 02:35 Creating the Falling State 03:04 Caching the Falling State 03:23 Creating the On Trigger Exit Method 03:39 Implementing the On Trigger Exit Method 04:03 Calling the On Trigger Exit Method 04:37 Creating the On Contact With Ground Exited Method 05:37 Transitioning to the Falling State 06:28 Checking for Ground Underneath with a RayCast 10:52 Problem: Obstacles Gap 12:16 Creating the Trigger Collider Data Script 15:08 Adding the Trigger Collider Reference 15:23 Checking for Ground Underneath with OverlapBox 18:36 Setting the Falling Speed Modifier 19:21 Limiting Fall Velocity 24:28 Jump To Fall 27:55 Resetting Velocity 28:29 Creating the "ResetVerticalVelocity" method. 29:42 Resetting Sprint State ________________________________________________________ Useful Links: ● GitHub Repository: https://github.com/Wafflus/unity-gens... ● Tutorial Series (Youtube Link): • Genshin Impact Movement in Unity | #0 - Ov... ● Mixamo (Website): https://www.mixamo.com ● Force Modes (Reddit - nothke): / know_the_difference_between_forcemodes_a_l... ● New Input System (Unity Documentation): https://docs.unity3d.com/Packages/com... ● OnTriggerEnter (Unity Documentation): https://docs.unity3d.com/ScriptRefere... ● OnTriggerExit (Unity Documentation): https://docs.unity3d.com/ScriptRefere... ● LayerMask (Unity Documentation): https://docs.unity3d.com/ScriptRefere... ● Layers (Unity Documentation): https://docs.unity3d.com/Manual/Layer... ● Collider (Unity Documentation): https://docs.unity3d.com/ScriptRefere... ● Bounds.extents (Unity Documentation): https://docs.unity3d.com/ScriptRefere... ● Physics.Raycast (Unity Documentation): https://docs.unity3d.com/ScriptRefere... ● Ray (Unity Documentation): https://docs.unity3d.com/ScriptRefere... ● BoxCollider (Unity Documentation): https://docs.unity3d.com/Manual/class... ● OverlapBox (Unity Documentation): https://docs.unity3d.com/ScriptRefere... ● CheckBox (Unity Documentation): https://docs.unity3d.com/ScriptRefere... ● "virtual" Keyword (C# Documentation): https://docs.microsoft.com/en-us/dotn... ● Discards (C# Documentation): https://docs.microsoft.com/en-us/dotn... ● Vector2.zero (Unity Documentation): https://docs.unity3d.com/ScriptRefere... ● Rigidbody (Unity Documentation): https://docs.unity3d.com/ScriptRefere... ● Velocity (Unity Documentation): https://docs.unity3d.com/ScriptRefere... ● Serializable (Unity Documentation): https://docs.unity3d.com/ScriptRefere... ● SerializeField (Unity Documentation): https://docs.unity3d.com/ScriptRefere... ● Properties (C# Documentation): https://docs.microsoft.com/en-us/dotn... ________________________________________________________ ● Subscribe: https://www.youtube.com/c/IndieWafflu... ● Follow me on Twitter: / indiewafflus ________________________________________________________