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In this video we'll be allowing our Player to enter a Landing State. Because I've decided to introduce Falling into the first part, we'll be introducing the "Hard Landing" and "Rolling" Landing States as well. ________________________________________________________ Timestamps: 00:00 What will we be doing? 00:22 Downloading the Landing Animations 01:29 Adding the Animations into Unity 02:00 What are the different types of Landing? 02:29 Creating the Landing States Scripts 03:18 Updating the Player Landing Scripts 04:09 Caching the Landing States 05:02 Overriding the On Movement Canceled Method 05:44 Swapping the Idling State with the Light Landing State 06:10 Updating the Light Landing State 07:00 Adding Transitions from the Light Landing State 08:45 Updating the Hard Landing State 09:44 Adding Transitions from the Hard Landing State 13:20 Disabling Jump Input 13:39 Disabling Movement Input 14:50 What's the Rolling State? 15:31 Creating the Data Script 17:03 Setting the Rolling State Speed Modifier 17:29 Automatic Rotation when Rolling 18:27 Disabling Should Sprint Property 19:07 Adding Transitions from the Rolling State 22:21 Adding Transitions from the Falling State to the Landing States 27:28 Adding Extra Requirements for the Rolling State 28:15 Setting the Current Force to the Stationary Force on Light Landing ________________________________________________________ Useful Links: ● GitHub Repository: https://github.com/Wafflus/unity-gens... ● Tutorial Series (Youtube Link): • Genshin Impact Movement in Unity | #0 - Ov... ● Mixamo (Website): https://www.mixamo.com ● Force Modes (Reddit - nothke): / know_the_difference_between_forcemodes_a_l... ● New Input System (Unity Documentation): https://docs.unity3d.com/Packages/com... ● Animation Clips (Unity Documentation): https://docs.unity3d.com/Manual/Anima... ● Animation Events (Unity Documentation): https://docs.unity3d.com/Manual/scrip... ● OnTriggerEnter (Unity Documentation): https://docs.unity3d.com/ScriptRefere... ● "virtual" Keyword (C# Documentation): https://docs.microsoft.com/en-us/dotn... ● Vector2.zero (Unity Documentation): https://docs.unity3d.com/ScriptRefere... ● Rigidbody (Unity Documentation): https://docs.unity3d.com/ScriptRefere... ● Velocity (Unity Documentation): https://docs.unity3d.com/ScriptRefere... ● Serializable (Unity Documentation): https://docs.unity3d.com/ScriptRefere... ● SerializeField (Unity Documentation): https://docs.unity3d.com/ScriptRefere... ● Properties (C# Documentation): https://docs.microsoft.com/en-us/dotn... ________________________________________________________ ● Subscribe: https://www.youtube.com/c/IndieWafflu... ● Follow me on Twitter: / indiewafflus ________________________________________________________