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Unity ANR Fix: Mastering C# Async/Await | Engineering Case Study #1 Application Not Responding (ANR) errors are the silent killer of user retention and ASO rankings. In this engineering case study, we deep-dive into why the Unity Main Thread freezes and how to refactor blocking synchronous code into a high-performance, asynchronous architecture. As a developer with 15+ years of experience, I’ve seen how "callback hell" and poorly managed threads can ruin a production app. Today, we’re moving past basic tutorials to look at production-grade C# patterns. 🚀 Try my latest game, Fightback: [Google Play Link] https://play.google.com/store/apps/de... 🛠 What We’re Covering: The Anatomy of an ANR: Why I/O, API calls, and heavy disk writes hijack your UI. Tasks vs. Promises: Bridging the gap for JavaScript developers moving to C#. The Unity Threading Trap: Solving the "get_isActiveAndEnabled can only be called from the main thread" exception. Scaling with Task.WhenAll: How to fire parallel requests without breaking your app. Async File I/O: Modernizing Save/Load managers with StreamWriter.WriteAsync. 🏗 The "Building in Public" Journey: I am currently applying these exact patterns to my upcoming Crypto Market AI Intelligence Tool (Launching Feb 2026). Handling real-time market data requires a non-blocking architecture at scale. Join the community and see the dev version: Discord: / discord (Check the #ai-news-aggregator channel) ⏱ Timestamps: 0:00 - Intro 1:43 - What is ANR? 2:20 - ANR Demo 3:08 - What can cause UI blocking? 3:57 - UI blocking code review 4:45 - What are async, await, and Task? 5:46 - Playing with Task 7:22 - Unity SynchronizationContext 10:01 - Parallel execution of tasks 16:30 - Task.WhenAll 17:07 - async/await on IO operations 21:51 - Mix parallel and sequential execution 26:32 - Rule of thumb Playlist: Engineering Case Studies • Engineering Case Studies #UnityDev #CSharp #AsyncAwait #GameDevelopment #Web3 #SoftwareEngineering #YuriyDadichin #UnityPerformance