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Tonight you’re watching a system get born in real time. DualOperation Studios is building a new generation of games around a unified master control language: DualOperator – Anole (pinch-anchored, multi-finger actuation with persistent grip grammar) paired with DualOperator Parallax (multi-display / multi-system / multi-character output). The mission isn’t “a mouse” or “a controller.” It’s a universal reference point you learn once—and then carry across genres, platforms, and decades of play. What we’re covering LIVE The Anole grip grammar: thumb + middle anchor, index intent, ring/pinky participation State switching without grip switching: same hand language, different ground physics Anchored intent feel, guided instrument feel, and planar foundation feel (detachable base) Two-Anole ambidexterous “instrument play” as a new control grammar Why Parallax makes multi-character / squad command / dual-system play feel organized instead of chaotic The neuroscience: motor learning, stable reference frames, proprioception, and the “switching tax” Community-driven prototyping (your role) Drop comments with: The genre you want tested first (FPS / MMO / driving / building / tactics) The biggest control pain you want eliminated Your dream “two-instrument” game mechanic Like, share, and consider joining membership to directly fuel iteration, testing, and public prototypes.