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In this introduction to pxrSurface for Houdini, we look at the Irridecense lobe. With Iridescence, you can simulate materials like soap bubbles and thin film effects like you can see on some bird feathers and beetle backs The series is recorded in SideFX Houdini, but the principles work for any Renderman DCC as the shader is universal to RenderMan Here is the full playlist • Renderman pxrSurface shader | for beginners ▷Subscribe now to stay up to date with future videos! https://www.youtube.com/c/MeshmenStud... ▷ Discord Community / discord ▷ Tutorial resources found here https://gumroad.com/meshmenstudio ▷ SOCIAL http://meshmen.com/ / discord / meshmenstudio / meshmencom / meshmenhq https://meshman.artstation.com/ / meshmenstudio ▷ ABOUT MESHMEN STUDIO Meshmen blog and Youtube channel are independent artist's driven by Texture Supervisor Peter Aversten. Projects not associated with any software manufacturer or visual effects company. I do this to support the visual effects community with tips, tricks, and reviews as well as to feature other artists works Please visit my blog for further reading www.meshmen.com ▷ MUSIC Music by Epidemic Sound https://www.epidemicsound.com/referra... This video and description contain affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. This help supports the channel and allows us to continue to make videos like this. Thank you for your support!