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Rambo (Arcade) - No Continues - 918,430 скачать в хорошем качестве

Rambo (Arcade) - No Continues - 918,430 1 год назад

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Rambo (Arcade) - No Continues - 918,430

NOTE: This game has sound glitches. I've tried my best to edit the missing music and most of the critical voice lines into the footage. The results aren't perfect, so you’ll have to bear with me. Here is a high-scoring, 1 credit clear (no death/no continue run) of Sega's 2005 rail shooter Rambo, based on the film franchise of the same name. This was played on Teknoparrot with a GUN4IR gun. A score of 918,430 points and the highest "RAMBO" final rating are earned. Rambo is distinguished by its machine gun gameplay, quick time events, its use of movie footage for cutscenes and some character dialogue, and its… strange choice of hip hop music in parts of the soundtrack. The game was also directed by Takashi Oda, who directs Sega’s House of the Dead series, and includes the likenesses and voices of Sylvester Stallone (Rambo) and Richard Crenna (Sam Trautman). Released originally on the Sega Lindbergh arcade board, Rambo was never officially ported and is vanishing from arcades; the Lindberghs are nearly 20-year-old PCs which have failing parts that aren’t manufactured anymore. I remember playing this game at the Illinois GameWorks location. I've never seen any of the Rambo films, and have no plans to (I've grown to dislike Hollywood), so I can't rate the use of film assets, but I can stomach Rambo the light gun game as a decent game. The gunplay is solid despite that the game is short and linear. And at least it's not Rambo: The Video Game. If you liked this video, please check out some of my other light gun 1CC playthroughs:    • Vampire Night (PS2) - No Continues - 93,550      • The House of the Dead - No Continues - 105...      • The House of the Dead III (PC) - No Contin...      • Crisis Zone (PS2) -  No Continues - 4,056,740      • CarnEvil (Arcade) - No Continues, Easy Hea...   More commentary below. ---------------------------------------------------------- ▶ Like - Comment - Subscribe    / @multibrawlr   ▶ Discord   / discord   ▶Twitter   / multibrawlr   ▶Twitch   / multibrawlr   ---------------------------------------------------------- To kill enemies faster and score more points, you must shoot their weapons out of their hands. This is basically Virtua Cop's "Justice Shot" system. There are three possible awards for defeating an enemy: a QUICK shot for defeating an enemy quickly without a justice shot; a CRACK shot for slowly justice shotting the enemy; and a HEROIC shot for quickly justice shotting the enemy, which is worth the most. Throughout the game, you can collect medals either by finding them in destructible objects, completing quick time events, or beating levels with high-enough accuracy. Medals determine your end-of-stage grade, with 2 bonus lives awarded for PERFECT grades, 1 bonus life for AMAZING grades, and no lives awarded for any grade below AMAZING. Killing enemies, collecting special items, and taking damage also increases your Rage Gauge. Pressing the Rage button will slowly empty the meter and activate Rage, a state which boosts your weapon damage as long as there's still meter left. Activating Rage when the Rage Gauge is maxed out will also give you complete invincibility during that Rage's duration. For typical 1CC play, it's best to save Rage for boss fights. Several boss attack phases are extremely hard, if not impossible, to clear without damage and without using Rage. The ships in Stage 2 and the tank in Stage 4 are the worst offenders of this, in my opinion. You should also earn as many extra lives as possible via collecting first aid kit items and performing well in grades. Accuracy is the most challenging criteria, but you can boost your accuracy by shooting enemy vehicles repeatedly. Lives max at 10. With PERFECT grades and some first aid kits giving you 2 lives instead of 1, you can earn a ton of life if you play well. This gives you flexibility during boss fights... ...But it's worth mentioning that some enemies and bosses will dock 2 lives instead of 1. Not knowing this may surprise you the first time you're playing. This makes the idea of amassing all those lives all the more important. On the other hand, while taking damage sucks, it does boost your Rage Gauge, which could come in handy later. It's actually worse taking damage with a maxed-out Rage Gauge as you can't earn any more Rage meter at that point. Many quick time events cost a life upon failure, but others force you to fight more enemies instead. This is risky but can be worth more points (more justice shot potential); you'll see me deliberately fail some quick time events in this run. The game's inclusion of resource management (the "Rage" mechanic) feels like a precursor to House of the Dead: Scarlet Dawn's sub-weapons. Both games even indicate the difficulty level of the particular cabinet you're playing on in the leaderboards, which is weird and uncommon in the light gun genre. #gaming #videogames #playthrough #arcade #sega #rambo #firstblood

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