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Welcome back to This Old Doom, the underworld-themed real estate series where we tour classic Doom II properties and assign them a completely arbitrary market value using a custom mod setup. And yes, since I keep getting asked on the short clips: we are absolutely using mods. Enemy health is heavily nerfed, the market value is calculated through the ruleset, and all the weird little tweaks are exactly why you have to watch the full episodes. Today’s listing is MAP11: Circle of Destruction, a level you probably recognize from the Doom II attract mode if you’ve ever let the menu sit long enough. The whole property is built around one signature feature: a massive circular layout that gives you great sightlines, zero privacy, and plenty of opportunities to fall off the edge while trying to conduct a professional tour. This one starts off frantic, mostly because the map is packed with the most annoying kind of tenants: bullet-based enemies. That means the opening minutes are less “welcome to the neighborhood” and more “desperately eliminate every hitscanner before they delete my health bar.” Once we get stabilized and find some actual weapons, the map’s personality comes through. It’s a clean, urban-feeling loop with multiple access points, raised platforms, and a surprising amount of vertical movement for something that looks so simple at first glance. We also get an important milestone encounter here with a special guest who absolutely cannot be allowed to linger during an open house. Under the hood, this is also a test of one of the mod adjustments meant to keep the market value honest, because the last thing we need is any funny business that changes the monster math mid-tour. From there, it becomes a methodical sweep: secret nooks, key progression, a couple of “this might be a one-way trip” moments, and a final round of item-hunting where I spiral into realtor-mode scavenger panic because the last few pickups are always hiding somewhere stupid. The property even comes with a lovely defensive perimeter in the form of a toxic moat, which is great for security and terrible for literally everything else. By the end, Circle of Destruction comes in at roughly $2.234 million in market value. Not bad for a moat-surrounded, multi-level layout that offers incredible visibility, constant danger, and the charm of a city plaza designed by demons. Tomorrow we pivot into a more industrial stretch of Doom II, so start thinking less “starter home” and more “commercial space with questionable safety compliance.” See you then on This Old Doom. #JohnWyattEdgar #JWEPlays #ThisOldDoom #DOOMII #ClassicDOOM #RetroGaming #FPSHistory #LevelDesign #GameDesign #GamingWalkthrough #Completionist #UltraViolence #PCGaming #OldGames #VideoGameArchitecture #DoomMapping #GZDoom #SinglePlayerGaming #GamingSeries #RetroFPS #MAP11 #CircleOfDeath #OOfDestruction #HellOnEarth #UrbanLayoutWithMultiLevelAccess