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How to Write a DISPLAY DRIVER from Start to Finish! скачать в хорошем качестве

How to Write a DISPLAY DRIVER from Start to Finish! 2 months ago

c programming

c language

graphics

gfx

driver

library

display

displays

graphic

bitmaps

bmp

bitmap

linux

embedded

system

systems

embedded systems

e-ink

eink

epaper

e-paper

spi

i2c

uart

stm

stm32

nucleo

vector

vectors

bit bashing

fb

frame buffer

gpu

cpu

rendering

render

raster

rastering

rasterization

electronics

electronic

engineering

software

software engineer

developer

development

coding

project

projects

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How to Write a DISPLAY DRIVER from Start to Finish!

We're making a simple graphics library for an e-ink/e-paper display to draw framebuffers, text, images, bitmaps, vectors, fonts to teach you about these concepts all in C! Graphics drivers are complex but we can start here :) Yeah, I'm thinking we're back... Grab the driver we made: https://hoff.industries/files/babydri... Learn about SPI:    • I2C, SPI, UART - In Depth Embedded Pr...   Image to C Bitmap: https://notisrac.github.io/FileToCArray/ Bitmap Font Generator: https://8bitworkshop.com/bitmapfontge... Hex to Binary: https://www.rapidtables.com/convert/n... Buy the E-Ink display: https://www.buydisplay.com/black-2-13... The STM Dev Board I was using: https://www.st.com/en/microcontroller... Chapters: 00:00 - Intro and Overview 01:05 - What is a Framebuffer? 01:58 - Color Bit Depth 03:36 - Bit Depth in the Framebuffer 06:04 - Graphics "Software Rendering" 07:12 - Basic Framebuffer Representation in C 08:10 - Setting and Getting Pixels in the Framebuffer 11:16 - Framebuffers with 24 bit Color 14:09 - Refresh Rate and Framerate - What do they mean? 16:19 - How are images are stored in memory? 19:20 - Rendering Bitmaps in C 24:55 - Bitmaps rendered on our physical display! 25:10 - Vector images 26:50 - Drawing Vectors in C 30:03 - Vectors rendered on the physical display! 30:26 - How to store and render text and fonts? 34:36 - Drawing Fonts and Text on-screen in C 39:11 - Text drawn on the physical display! 39:37 - How to transmit the framebuffer to the display? 42:50 - Mapping the Controller IC Command Transmissions 45:28 - Mapping the Controller IC Data Transmissions 46:32 - C Tricks for Writing Platform-Independent Libraries 48:24 - Initialising the Display! 49:10 - Writing code to transmit/render the Framebuffer! 50:11 - A brief on how E-Paper / E-Ink displays work 52:35 - FINALLY - the Framebuffer Transmit Function 54:50 - Display Driver Demo on REAL HARDWARE! 57:18 - Outro

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