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During the 16-bit generation the general production process of video games had been well established. Pixel art tools, often custom developed, were an important part of the tool-set. But a new revolution was ready to take the video game industry by storm. Transforming video game graphics from Pixels to Polygons. //Support the channel All your views, likes comments and shares are really appreciated! This video is part of a bigger series. I set up a patreon for those who would like to financially support it: / strafefox //Narration by Steven Kelly / stevenmkelly //Music and Sources For the complete track-listing with time-codes skip to the end of the video. Sources used for this video are also listed there. //Chapters 00:00 Intro 00:57 Virtua Reality 03:00 CGI inspired pixel art 05:36 3D Software 09:13 CD-Rom & Digital Video trend 11:26 Pre-rendered graphics 15:56 Devkits 18:47 Nextgen 25:02 Ending