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During the 16-bit generation developers started to use a variety of techniques to create in-game graphics, one of them being hand-drawn animation. In this episode the development process behind Aladdin for the Mega-Drive, Earthworm Jim and The Lion King and how they were able to leverage the craftsmanship of traditionally trained animators. Huge thanks to Ken Horowitz from Sega-16.com for his awesome book "Playing at the Next Level: A History of American Sega Games" Want to learn more about Maui Mallard? Max Nasikan wrote this elaborate article: https://vk.com/@maui_mallard-intervie... ///Support the channel: All your views, likes comments and shares are really appreciated! My making of videos are part of bigger project. I set up a patreon for those who would like to financially support it: / strafefox Narration by Steven Kelly / stevenmkelly //Music and Sources For the complete track-listing with time-codes skip to the end of the video Sources used for this video are also listed there.