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#soulstonesurvivors #hordesurvivor Sentinel has access to few very strong Stack Skills, however since we are missing source of Shattered and Exposed, we cannot utilize their "full power. Instead of that I went with DoT build, since we have acess to Weakness (so we only miss one multiplier from Shattered). Since the build is combination of both Synergetic and Divine Legacy, it will be little harder to follow than my usual builds (we cant banish everything we want, the typical rule of "just go with whatever is highest tier" wont work that well here). We use first Sentinel weapon to have source of Fragiliy from Artifact Power Skills: Early on take any Ice skill to "snapshot" Slow on Hit passives, replace it after you take passive Shoot - First Projectile skill with very low CD we are using for Skill Chains. Also gives us some Crit Damage from Apptitude. Spread Shot - Second Projectile skill with very low CD we are using for Skill Chains. Also source of Dazed to increase our Crit Chance and another source of Apptitude for more Crit Damage. Shadow Orb - Source of Disoriented to increase our Crit Damage further. Also decent damage dealer thanks to being triggered a lot by Skill Chains. Poison Cloud - First Nature skill that will be triggered by Skill Chains. Also source of Weakness to increase our Doom damage. Poison Puddle - Second Nature skill that will be triggered by Skill Chains. Toxic Rain - Third Nature Skill that will be triggered by Skill Chains Skill Passives: All threee Nature Skills are our "main damage dealers". They synergize very well with Poison to Doom, especially when we use Skill Chains. Take Multicast/Damage for them. Also focus on getting Attack Speed for both Shoot and Spread Shot to reduce their CD to 0.2s (damage for them can be ignored). Shadow Orb will also be triggered a lot and applies Doom by default, so Damage/Multicast is good as well. Stats passives: Offense: Priority is Cast Frequency, then Multicast, Crit Damage, Crit Chance, Damage and AoE Defense - Prioritize HP untill you reach 500 to unlock full boost from rune. After that take Armor/Block/HP whenever there is nothing better available Take Movement Speed untill you feel fast enough to easily dodge stuff Other passives: This build is made made around using Skill Chains. Projectile to Nature is our main focus, Projectile to Shadow is also very good. Other Skill Chains are banished Doom Damage is also very important to scale our Doom Damage (Doom on Hit/Crit passives are also good). Take both White and Green tier of Poison and Slow for synergies, ignore them after (also thake On Crit passive for both of them once) DO NOT take any Disarray on Hit passives For Ascension pasives we take all of them Synergies: Poison to Doom is our main Synergy and only one left not banished Banish list: Banish Doom to Burn synergy Banish Slow to Disarray synergy after taking it once Banish Apptitude to Prowess synergy Banish Multicast Banish Multicast to Shoot Banish Multicast to Spread Shot Banish Multicast to Non-Nature skills Banish Nature to Projectile Chain (dont mistake it with Projectile to Nature) Banish Nature to Shadow Chain Banish Poison Damage List of Curses: So why 40 Curse Intensity instead 64? Because going past that gives no extra reward, just extra challenge. So to maximize reward, pick Scorching Valley map and those curses: Level I: Lifeless Void, Reckless Goblins, Captains of the Void, Revenge of the Void Level II: Reckless Goblins, Clone Army, Unholy Reinforcements Level III: Clone Army, Unholy Reinforcements, House of Lords, Council of Lords Level IV: Clone Army, House of Lords, Council of Lords Level V: Clone Army, Unholy Reinforcements, House of Lords, Council of Lords Level VI: Lifeless Void, Unholy Reinforcement, Revenge of the Void, Void Presence Level VII: Clone Army, Unholy Reinforcements, Ethereal Lords Runes: Minor - Pick two of the following, depending what you want to farm (Material Harvest - materials, Efficient Extraction - Void Essences (boss parts), Ardous Training - Prestige). For 3rd rune pick Endless Refill Major - Synergetic, Divine Legacy, Savage Pact, Battle Proficiency Synergetic and Divine Legacy are bread and butter of this build. Synergetic makes us find Poison to Doom synergy much more often (and in 1.5 it will also make us trigger it 50% more often, currenty this part is bugged) while Divine Legacy provides us three useful Legendary passives every 25 lvls. Savage Pact is here for highest damage multiplier we can get with 2 runic power. Battle Proficiency will give us decent amount of extra damage thanks to how fast we cast skills. Divine Legacy: Early on keep all rerolls and locks for it. Keep rerolls to reroll untill you find Projetile to Nature Skill Chain, this is what you always want to take. Use locks to take other two Legendary passives you get along with it, so you will need 3 locks per 25lvls (no matter what is it, it will be good, because we banish all bad Legendary options)