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#soulstonesurvivors #hordesurvivor Everyone knows how strong Quicksand is, however after it received few nerfs, I decided this time I will try to find something new. This made me test out its Legendary weapon, and oh boi, is it good. This is most likely my strongest Material Farmer build for Void Fields (has potential to reach O14). It is also much more comfortable to play than most of my builds because it has something unusual for my builds - healing ^ ^ (nothing crazy, you wont go from low HP to max in a second, but you can easily outheal floor effects damage etc) Skills: Cleansing Strike - First Holy skill with very low CD we are using for Skill Chains. Also source of Dazed to increase our Crit Chance. Bull Charge - Second Holy skill with very low CD we are using for Skill Chains. Another source of Dazed. Both with Cleansing Strike they generate enough Purity to provide decent healing Light Beam - Third Holy skill (which makes Group Passives really good). Source of Exposed to increase our damage Flame Wave - Source of Shattered to reduce Armor on enemies Magic Missile - Source of Fragility to increase our damage further. Also insanely good Stack Generator thanks to being trigger by Skill Chains a lot Pestilence - Our main damage dealer. Deals extra damage for each Poison stack on a target, so our goal is to apply as many of them as possible. Skill Passives: Passives to Pestilence is top priority as it deals all of the damage (cast frequency passives are least important). For Cleansing Strike and Bulls Charge we want to take Cast Frequency untill we reach 0.2s CD on both. Attack Speed for Light Beam is also good, it means more Exposed stacks applied, which means bigger damage multiplier. Flame Wave and Magic Missiles will mostly get upgrades from Group Passives, you can ignore their own passives Stats passives: Offense: Priority is Cast Frequency, Crit Damage, Crit Chance, Damage and AoE. Multicast is banished Defense - Prioritize HP untill you reach 500 to unlock full boost from rune. After that take Armor/Block/HP whenever there is nothing better available Take Movement Speed untill you feel fast enough to easily dodge stuff Other passives: This build is made made around using Skill Chains. Holy to Nature is our main focus as it triggers our damage dealer and Holy to Arcane is second best because it triggers our Stack Generator. Take Holy to Fire as well. Poison on Hit/Crit is also very important as it makes our skills apply more stacks of Poison, which means more damage for Pestilence For Ascension pasives we take bigger Damage bonus and longer Duration. Synergies: Take Slow to Disarray synergy once, ignore every other synergy Banish list: Since we use Divine Legacy we want to remove "bad" legendary options to maximize effect we get every 25lvls Banish Multicast Banish Multicast to Bull Charge Banish Multicast to Cleansing Strike Banish Multicast to Magic Missiles Banish Multicast to Flame Wave Banish Multicast to Light Beam Banish Holy to Swing Skill Chains Banish AoE to Magical Skills Banish Disarray on Hit after taking green tier once Banish Slow on Hit after taking both White and Green tier once (they count separately for synergy) Since we use only Magical Skills, all of our "debuffers" will get Multicast from Multicast to Magical Skills, thats why we dont need their Multicast options List of Curses: So why 40 Curse Intensity instead 64? Because going past that gives no extra reward, just extra challenge. So to maximize reward, pick Scorching Valley map and those curses: Level I: Lifeless Void, Reckless Goblins, Captains of the Void, Revenge of the Void Level II: Reckless Goblins, Clone Army, Unholy Reinforcements Level III: Clone Army, Unholy Reinforcements, House of Lords, Council of Lords Level IV: Clone Army, House of Lords, Council of Lords Level V: Clone Army, Unholy Reinforcements, House of Lords, Council of Lords Level VI: Lifeless Void, Unholy Reinforcement, Revenge of the Void, Void Presence Level VII: Clone Army, Unholy Reinforcements, Ethereal Lords Runes: Minor - Pick two of the following, depending what you want to farm (Material Harvest - materials, Efficient Extraction - Void Essences (boss parts), Ardous Training - Prestige). For 3rd rune pick Endless Refill Major - Divine Legacy, Savage Pact, Multicast Mastery, Frozen Blood Divine Legacy is mandatory, it is what allows us to reach such high numbers on Skill Chains. Multicast Mastery and Savage Pact give us very good damage boost (Multicast Mastery rune double dips for Stack Skill). Frozen Blood is used to get Slow passives to unlock Slow to Disarray Divine Legacy: Early on keep all rerolls and locks for it. Keep rerolls to reroll untill you find Holy to Nature Skill Chain, this is what you always want to take. Use locks to take other two Legendary passives you get along with it, so you will need 3 locks per 25lvls (no matter what is it, it will be good, because we banish all bad Legendary options)