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I will attempt to explain how Tangent Normal Mapping works in common terms and with plenty of visual examples. Normal mapping is one of the most powerful tools we have for achieving high quality custom normals. But it is difficult to use because it requires complete understanding to get it to do what we want. And it is hard to find a good explanation in terms artists will understand. So I shall attempt to make the explanation I wish I'd had when I was learning it! This video will attempt to explain how it all works. It will be mostly theory. The next video will be the practical application. Topics: What Object Normals maps are What Tangent Normal maps are What a Tangent is What a UV tangent is and why we need them Creating Normal Maps without using the Bake system Making a custom Normal Mapping group that allows arbitrary Normals How to compute UV Tangents in Geometry Nodes Blog posts for this series. Updates will be here! https://www.aversionofreality.com/blo...#9 http://www.aversionofreality.com/blog... File Download on Gumroad ($0+): https://aversionofreality.gumroad.com... Support me on Patreon: / aversionofreality My Social Links: / aversionreality / aversionofreality https://www.artstation.com/aversionof... Timestamps: 00:00 - Intro 02:33 - 1: Object Space Normal Maps 04:39 - Color Space issues 05:35 - Remapping Range 06:47 - Object vs World space 10:31 - Texture bits 12:52 - Object Normals and Deforms 14:37 - Advantages of Normals as pixels 17:45 - The regular bake system is terrible 20:28 - 2: What a Tangent Map stores 25:56 - Getting the tangent space difference 28:56 - Rendering Normal maps without Baking 30:35 - 3: What is a Tangent? 34:40 - Exactly what a tangent space difference is 37:30 - Normal Mapping node group 41:25 - 4: What can be used as a Tangent? 44:43 - 5: Getting Surface Tangents 49:18 - Visualizing Surface Tangents with GeoNodes 52:27 - 6: UV Tangents 56:31 - 7: Custom Tangents 01:01:54 - Tangents and Blender's Custom Normals 01:05:37 - 8: Deformation Issues 01:10:08 - Baked Subsurf 01:13:18 - 9: UV Tangents in GeoNodes 01:23:47 - Tangent Sign aka W 01:27:08 - GeoNodes TBN viewer group 01:28:10 - Outro