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Here's a lesser-known fact about me. Once upon a time, when it was just me and the dinosaurs... Okay, maybe not that far back, but long before VR headsets, the Metaverse, and the social media craze, I used to teach people things for 8 years! I loved it so much that, honestly, I could talk for hours (don't worry, I won't in this video)! Anyway, enough of my rambling! Recently, I rediscovered that passion for teaching, and I'm thrilled to kick off a VR tutorial series in Unreal Engine. That's why, as the introductory step into this series, we're diving hands-first into the fascinating world of virtual reality. But, before we jump in, make sure to hit that subscribe button so you don't miss any of my VR adventures. Ready? Let's bring those virtual hands to life! Chapters: 00:00:00 - 00:00:58 Intro 00:00:59 - 00:03:07 Overview & Learning Objective 00:03:08 - 00:07:12 Prerequisites 00:07:13 - 00:08:18 Project Creation 00:08:19 - 00:10:15 Setting OpenXR Runtime & Enabling Developer Runtime Features 00:10:16 - 00:14:04 Basic Setup 00:14:05 - 00:16:17 OpenXR Data Format 00:16:18 - 00:43:30 Get Joint Transforms Function 00:43:31 - 00:45:07 Drawing Hands 00:45:08 - 00:46:19 Clear Hands Function 00:46:20 - 00:51:56 Draw Hand Function 00:51:57 - 00:52:41 Gesture Recognition 00:52:42 - 01:05:22 Check Gestures Function 01:05:23 - 01:11:00 Spawn Particles 01:11:01 - 01:11:30 Conclusion 01:11:31 - 01:19:48 Make It Compatible with UE 5.5 This blog post contains the links to the project source files on Microsoft Azure DevOps Repositories and GitLab: https://www.babaei.net/blog/virtual-r...