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In this Unreal Engine 5 tutorial, we’re creating a Health Flask System that allows the player to heal themselves using a consumable item — complete with limited charges and automatic UI updates. This system adds a key gameplay mechanic that’s perfect for RPGs, Souls-like, and action games, giving players a reliable and balanced way to restore health during gameplay. ⸻ ⚙️ What You’ll Learn in This Tutorial: 🔹 Creating a Flask Blueprint Set up a reusable Blueprint for your healing flask, complete with custom variables like total charges, healing amount, and recharge behavior. 🔹 Healing the Player Learn how to safely increase the player’s health and update it through your Stats or Attribute System. 🔹 Charge Management Make each flask use consume one charge — and prevent use when all charges are depleted. 🔹 UI Updates Display the current number of charges remaining on screen and dynamically update them after each use. 🔹 System Integration Connect the flask to your existing Stats System so health restoration and UI updates work perfectly together. ⸻ 🧠 Why This Is Useful This feature adds a polished gameplay mechanic that helps players survive and plan during combat. It’s easy to customize and expand — you can later add animations, cooldowns, flask upgrades, or refill mechanics at checkpoints. ⸻ 🧩 Watch Related Tutorials 🎥 Stats & Attribute System: • Unreal Engine 5 Tutorial - How To Make Sta... 🌲 Skill Tree Tutorial Playlist: • Unreal Engine 5 Tutorial - How to Build Ex... ⚙️ Ability System Tutorial: • Unreal Engine 5 Tutorial – Create a Simple... ⸻ 💬 Support the Channel If you found this tutorial helpful, please like 👍, subscribe 🔔, and share your feedback in the comments! Tell me what system you’d like to see next — mana potions, stamina recovery, or a refill system?