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In this Unreal Engine 5 tutorial, we continue building our Skill Tree System — this time connecting it directly to our Ability System! ⚔️ You’ll learn how to make abilities unlockable through your skill tree, so when a player invests points or unlocks a certain skill, a new ability becomes available to use in the game. ⸻ 🔧 What You’ll Learn 🔹 Connecting Skill Tree and Ability System We’ll link our skill data to ability activation logic so unlocked skills automatically enable new abilities. 🔹 Handling Unlock Conditions Learn how to check which abilities should be locked or unlocked based on skill progression. 🔹 Blueprint Communication Setup We’ll pass data between the skill tree and ability inventory — a key step toward a complete, modular RPG framework. 🔹 Testing & Debugging Integration We’ll go over testing the unlock process and making sure everything updates visually in both the UI and gameplay. ⸻ 🧠 Why This Is Useful This is where your systems start working together — turning your project into a real, expandable RPG setup. By connecting the Skill Tree, Ability System, and Stats, you’re building a strong foundation for progression mechanics like: • Unlocking new spells or attacks • Upgrading abilities as you level up • Building custom player builds ⸻ 🧩 Watch Related Tutorials 🎥 Ability System • Unreal Engine 5 Tutorial – Create a Simple... 🎥 Skill Tree Playlist: • Unreal Engine 5 Skill Tree UI Tutorial Series ⸻ 💬 Support the Channel If you enjoy this series, don’t forget to like, subscribe, and comment — it really helps support future Unreal Engine 5 tutorials! Got an idea for the next upgrade to the system? Let me know below 👇