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In this video, I will teach you how to spawn objects at a random location in Unity. The objects I want to spawn are the coins, which are defined as pick-up items for your player. To make the random spawn script in Unity, you need to define a prefab that will be a game object and you need an empty game object where the script will be assigned. DOWNLOAD the 3D MODEL: https://drive.google.com/file/d/1oefp... The Instantiate line of code is very important for generating a new instance of an object and it is defined with the vector3 value that defines the destination of respawning. Similar to the previous video, the point of this video is to respawn the coins instead of the player. To make your coins rotated instead of being fixed at one angle, you need the transform.Rotate line of code defined in void Update() and to make coins respawn after collecting, you need to delete the first if statement and put it into a new if statement. That statement is inside the void OnTriggerEnter, telling the script to delete an instance and generate a new instance if the player collects the coin. In order to make the script work, you need two prefabs: the Coin-3D and Coin-3D-X (name it as you like) and in Coin-3D, you should put the second prefab into the Game Object field and vice versa. Then, the script will generate a new instance that rotates on its own axis. If you find this video helpful, consider subscribing! Support the Creator of Kozmobot on the social networks! CHECK OUT MY WEBSITE: http://kozmobot.com INSTAGRAM: / kozmobot.channel TIKTOK: / kozmobot.channel