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Source Port: Dsda 2.8.1 UVMax, Pistol Start, No Saves SoundFont Combo Originally by @GoranObal SoundFont Cover (Download in Description): • Видео Whispers of Satan on idgames: https://www.doomworld.com/idgames/lev... Whispers of Satan on the DSDA archives: https://dsdarchive.com/wads/wos Rating Guide: https://1drv.ms/w/s!AitP5v-ElMHLl1Ryb... My BIG wad list: https://1drv.ms/x/s!AitP5v-ElMHLlwIMH... Map Author: Kristian Aro Song Name: Rock and Load (Paul Corfiatis) Difficulty: 5.5 Design: 5.5 There is certainly a difficulty spike here, mostly due to a resource starvation. There is basically exactly enough health and ammo to get through the map in a clean route if you have like 95% accuracy and don't get hit much. It is an SSG heavy map, but you need to make every shot count, and pick up every dropped shotgun. Its a fun map to run, but damn I worked my ass off just to get under 5 min. Andrea's record of 4:23 is totally ridiculous to me. However I do think the biggest deciding factor is the cacodemons cooperating and grouping together for convenient splash damage. If any of them drift far away you're pretty screwed. I was conflicted on where to use the cells/remaining rockets. I tried a few different things. I really preferred using the cells on the final room since it is a lot more consistent for the chaingunners, but I think it is undeniably the fastest method of dealing with that one method of the crate room, and there isn't much opportunity to get splash damage value in there. Obviously I used up all of my rockets in this run on that other room, but usually I'd have at least one or two more for the final chaingunners. I like that we start to really get a sense of location in this map. It's larger than the previous ones, and the outside area has some excellent scenery and worldbuilding. It clearly shows that you are just in one section of this much larger facility.