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Welcome to the first bonus episode of our action/adventure game series! This is a beginner friendly series that will teach you the how to create your very own games by creating a 3D game inspired by The Legend of Zelda: Ocarina of Time! In this bonus episode we're talking about "type-safety". This is something that we originally covered in Episode 2, but decided to cut for time. Type-safety is something that is optional in Godot, making it easy to overlook the importance and usefulness of it. If you're looking for bearlikelion's game, "Surfs Up", it's available on Steam: https://store.steampowered.com/app/34... Ready to try this for yourself? Check out the companion page on our website: https://playableworkshop.com/action-a... Like what we're doing? Support us! / playableworkshop Godot Engine: https://godotengine.org Join our Discord: / discord Support us on Patreon: / playableworkshop Jack's Channel: @JackSather Nick's Website: https://nick-glenn.com 0:00 Introduction 0:27 What is "Type-Safety"? 0:50 There are two types of languages 1:21 Opting into type-safety 3:41 Forcing type-safety using Godot's settings 4:21 Type inference 4:49 Constants are always known 5:09 Functions need type annotations too 6:33 Another example of type-safety 8:10 That's about it!