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Game over at 2-4, 15Hz autofire was used for this run. I did manage a clear without using autofire at Galloping Ghost Arcade earlier this week, but I think my wrist is still numb from all the mashing. :) Despite some rough edges, I enjoyed learning this game. There are some bullet visibility issues at times, which is my only real complaint about the gameplay. There also isn't any credit roll after beating the last level, even after 2 loops. The player is just immediately back at stage one after clearing, not even a "Congratulations!" screen is shown. For loop 2, the rank is set to max right away. The game also doesn't give you any more lives in the loop, so whatever you have at the end of loop one is all you get. I almost quit after dying twice in stage 4, but the lowered rank helped me greatly in stage 5. Being at the weakest shot level in most of stage 5 can lead to chain deaths very easily. Gameplay was recorded with wolfmame .262, dips left at default and 15Hz autofire on button 1 (shot) was used. Thank you for watching! #longplay #retrogaming #arcade