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Before starting, I shall tell what is the base doctrine that this faction follows: Good armor and speed; Armor plates that can be refitted; Good shield flux/damage stats. Hullmods that enhances weapons; Good Flux Capacity and bad dissipation; Ballistic and missile weapons only; Small and large slots only. Terrible frontal shield arc, that can't be extended, neither converted; In some ships, shields might be misplaced (not covering the entire front of the vessel); Bellow average firepower (either by number of weapons, or short range); No dedicated carriers (for now, maybe if the mod expands I might think again about this); Prone to be flanked, engagements against multiple enemies might be a problem; Killing them with Solo Afflictors is a very solid strategy. I tried to follow the principles of the faction and make a decent frigate out of it, of course it doesn't have armor plates, but since this is a frigate, its important to preserve the game performance when the opportunity comes. This one is quite specific, will be a fighter hunter, sporting a hullmod that improves point defense weapons range by 100 and damage vs missiles and fighters by 50% (incompatible with Point Defense AI),a converted fighter bay that increases DP by 2 for every 6 Ordnance Points expent on fighters, while also increasing fighter top speed by 25%, at cost of them not leaving the vicinity of the ship. Some may tell that this thing is basically a low tech Tempest, and they are right lol, I love that ship, and would be sad to not have one to my faction you know. At least it has its own perks, being strong to somethings and weak to others, but making the same function (to some extent). If you have suggestions, leave them in the comments, I just hope that I'm not doing the same mistake that Tahlan Daemons are XD. I changed the name of the ship to Gralha, was Nightjar before, thanks to @therandomlaniusedward2140 , I figured out that the name was already being used.