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In this video, I break down one of the most confusing concepts in Unreal Engine: Level Sequences. Unreal Engine comes from a games background, so its terminology doesn’t map cleanly to filmmaking — and this is where people get tripped up. I explain why a level sequence is best thought of as a shot, how shots combine into scenes, scenes into sequences, and ultimately how an entire film can live inside Unreal Engine. I also dig into subsequences: what they actually are, when they’re useful, and when they can completely wreck your project if you’re not careful. We look at practical, real-world Unreal Engine filmmaking examples — background crowds, reusable action, edits inside Unreal Engine — and I explain the exact scenarios where subsequences make sense, and when you should absolutely avoid them. If you’re editing, prevising, or planning long-form work in Unreal Engine, this is a foundational concept you need to understand properly. This is one of those Unreal Engine lessons that saves you a huge amount of pain later. 00:00 Titles 00:15 Introduction 01:06 Shots, Scenes, Sequences 02:00 "Level Sequence with Shots" 03:08 What's a subsequence? 04:05 Adding a subsequence 04:48 Recommended use cases for subsequences 06:31 The problem with subsequences 07:32 Summary #UnrealEngine #VirtualProduction #filmmakingtips Get your UE Starter Kit here: https://yescommissioner.kit.com/2f0a6...