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Rules: 1. All battles are fought on Apocalypse difficulty. 2. Experience gain is minimized by only fighting fiends, beginning at level 76. 3. Demons may only be fused or recruited with their default skillsets, and skill changes are not allowed. 4. No stat boosting items or apps, including Armor Boost Kits. 5. Consumable use is unlimited since Chakra Pots, Bead Chains, and Great Chakras are all farmable in the Black Card shop or with the Trade app. 6. There are no limitations for whispering skills to Nanashi, so long as the demons with those skills are available. Demons may be leveled up with experience items to learn their full skillsets. Unlike David, Matador is much more offensively focused. He mainly relies on a variety of physical attacks that pierce, with his only buff/debuff skills being the occasional Taunt or Dekaja. His attacks are strong at the start of the battle, but once he's fully debuffed and starts missing he doesn't pose much of a threat. Kind of ironic that Matador's the one missing attacks for once, huh? Figured that they'd at least give him some evasion-boosting skill, but I guess not. Offensively, Nanashi can inflict a ton of damage with Glacial Blast and the High Ice Pleroma accessory. Glacial Blast is a major upgrade from Bufudyne, and at times it's a better attack than Ice Age. With it, Nanashi's damage output was high enough that I was able to end the battle within ten turns, which won't be possible for most of the other fiends.