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Unlock the full potential of Gameplay Tags in Unreal Engine 5 with this comprehensive tutorial! Whether you’re a beginner or an experienced developer, this video covers everything you need to know about leveraging Gameplay Tags for dynamic and scalable gameplay systems. Learn how to organize tags by category, add or remove them from containers, and attach them to characters for better control. We’ll also dive into advanced features like using Gameplay Tags in Animation Blueprints, setting up listeners for tag changes, binding tags to custom events, and managing multiple tag-based events efficiently. Discover how to validate Gameplay Tags, print active tags on-screen, and use them to control character animations seamlessly. This tutorial is ideal for developers working with Blueprints, the Gameplay Ability System (GAS), or the Lyra Starter Game. By the end, you’ll have the skills to implement a robust Gameplay Tag system that enhances your game’s functionality and performance. Start building smarter, more modular games with Unreal Engine 5 today! Don't forget to like, share, and subscribe for more Unreal Engine content!" 🔔Assets available for FREE on Discord🔔 🚀 Discord - / discord If you want to support me 🌳Ko-Fi https://ko-fi.com/unrealshinobi 🌳Patreon / unrealshinobi Join our Discord to access the project (including animations)! Your support helps me gauge whether this series is truly valuable. Playlist link - • How to make your first game in Unreal engi... Discord - / discord 📚 Chapters 0:00 Intro 0:50 Using Gameplay Tags in games (e.g., Sekiro: Shadows Die Twice) 1:10 Organizing tags by category 2:30 Types of Gameplay Tag usage 3:40 Adding Gameplay Tags in Unreal Engine 5 5:40 Creating a Gameplay Tag Manager 6:15 Storing Gameplay Tags 6:64 Adding tags to a container 7:15 Removing tags from a container 7:50 Attaching Gameplay Tags to a character 10:25 Adding a listener for tags in the Animation Blueprint 12:00 Binding Gameplay Tags to custom events 15:00 Using macros for event binding in Unreal Engine 18:50 Binding events to multiple tags 20:00 Handling Gameplay Tag changes in the Animation Blueprint 21:45 Notifying the Animation Blueprint when a tag changes 25:00 Printing active Gameplay Tags on screen in Unreal Engine 26:50 Controlling animations with Gameplay Tags 28:30 Validating Gameplay Tags before adding 31:00 Outro