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Myst IV: Revelation, released in 2004, was state of the art with a strong and interesting story about the return of Atrus' sons and their effects on the family. It introduced new mechanics, challenged how realistic games could look and be, closed the book on Atrus' family drama, and opened up a new chapter in the story of Yeesha, who later went on to become a core central figure in Uru and End of Ages. But despite that, it's a forgotten sequel with deep flaws that prevent it from being discussed with the same love and affection as its three older sibling games. Where did Ubisoft go so wrong with this Myst sequel, and why was it shoved into a collective memory Prison Age? Today we talk Myst IV: Revelation - how it fell apart, what it does and doesn't do well, and how despite all of that... it's still a gem of an experience. Part of my Myst Saga retrospective series and paired with my Myst Saga replays over on my main channel, @ThePhantomSafetyPin. ----- Footage from Games belongs to Cyan Worlds and Ubisoft. Content is used under Fair Use guidelines. No Generative AI is used at any time on Into The Myst. I have used the AI-upscaled version of The Making of Myst III: Exile for the footage here, as it was the clearest footage I could find, however.