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Whether you’re building an orchestration platform for a brand new multiplayer game, or migrating existing workloads to a more modern architecture -- your games’ requirements, from development pipeline to coordination logic, is likely unique to your game play experience. Learn how Google Cloud can meet your studio and infrastructure team where they are, running dedicated game servers - with everything from updates to our cloud infrastructure, new and updated open source tooling, as well as enhancements to our managed platforms. Resources: Google Cloud Game Servers → https://goo.gle/3qJRbMW Agones → https://goo.gle/3xg33bN GitHub: Google for Games → https://goo.gle/3xbcBF6 Google Cloud for Games → https://goo.gle/3AiSkze Open Match → https://goo.gle/3qKorU3 GitHub: Open Saves → https://goo.gle/3qE7kmS Speaker: Mark Mandel Watch more: Next level infrastructure → https://goo.gle/gamedevsummit_infrast... Google Cloud Events at Google for Games Developer Summit → https://goo.gle/gamedevsummit_cloudev... All Google for Games Developer Summit Sessions → https://goo.gle/gamedevsummit_allsess... Subscribe to Google Cloud Events → https://goo.gle/GoogleCloudEvents #GoogleforGames #GoogleCloud product: Cloud - Media and Gaming - Game Servers; event: Google for Games 2021; fullname: Mark Mandel; re_ty: Premiere;