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Getting frustrated just sat about doing nothing but #VCVrack is proving a nice distraction. The video isn't synced to the patch. Fairly simple patch that stemmed from playing around with two Mutable Instruments Rings modules and trying to get one to sound like a bass guitar. I have a fast trigger that's being branched several times to give a level of randomness. Doing it this way means that when one rings module is triggered, the other will be silent. Pitch-wise, both receive their pitch from the same attenuated LFO. I run this through an offset to get it into the pitch range I want for each Rings and then run it through a sample and hold. I take the main trigger that's triggering Rings and split it again, this triggers the sample and hold and means that Rings doesn't change pitch on every trigger. Quantisation-wise, I use three per Rings. There's probably a more elegant way of achieving this but it works. One quantiser is tuned to solely to E. Another is tuned to half of the Em scale and another tuned to the entire Em scale. I use a switch to jump between these, using different triggers from a clock divider to ensure both Rings modules are never in sync. Both rings are filtered by tangents which is helping give it that guitar quality. I'm using 8FO to add lots of modulation around the patch, affecting the dampness and brightness of one of the rings, the cut off of one of the filters and the probability of some of the branchers. Both Rings are delayed by a Chronoblob that's synced to 1.5x the master clock which is giving the whole patch a rhythmic quality. I then added a generative pad in logic using a DX7 soft synth. I took a single four bar note and looped it. I then used the scripter tool to randomly transpose the note. 75% of the time, the note is pitched either up or down an octave or up a seventh. I duplicated this channel, added some panning along with some delay and reverb. I then added some basic as hell stock drums, played with the fills and separated each track out so I could mix them independently.