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Playing as Kongman is pretty fun. He doesn't have much Artes but their aerial versions always have completely different effects so he doesn't feel too much limited despite being the only non-OP fist fighter of this series. There are few things to take into consideration when fighting Miktran. Since he is a flying enemy, it's important to know which Artes can trigger "position lock" and those that can't, especially if you want to continue your combo in the air or try to abuse BC glitches. Penetrate are quite hard to break as Kongman due to his slow speed. He also has a big hitbox making him an easy target (particularly for this fight). Thankfully it's easy to trick Miktran into his teleportation move. I like Great Upper but the aerial version is quite hard to use since you can easily reach the ceil and due to DC limitations you are forced to use StC or JP to be able to chain something else. the rest is as obvious as casting systems in Tales... oh wait ♥ Cookies for the one who gets the mechanic at 1:03 Oh btw, Resurrect Kai troll challenge completed ♥