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Today’s dev stream is a soothing art break for our indie game! We ditch the mechanics grind to chop up a new hero character in Photoshop, prepping it for a 2.5D Maya workflow to replace the “fluffy squirrel” Zeraphine. It’s messy, relaxing, and full of “why is that layer off?” moments—perfect for a change of pace. What we cover: Intro & Art Plan – Taking a break from coding, shout-outs to the Patreon crew, and art goals. Photoshop Layer Setup – Breaking the character into head, arms, legs, tail, and body layers. Masking & Cleanup – Masking edges, painting fills, and fixing gaps with quick fixes. 2.5D Workflow Tease – Explaining the 2D-to-3D plane process for in-game rigging. Art for Playtest – Prepping grayscale stand-ins for attack animations and player clarity. Wrap-Up & Next Steps – Art progress, pipeline thoughts, and upcoming 3D/2D decisions. Raw indie dev: Soothing paint strokes, community vibes, and a squirrel goodbye! Big thanks to the chat regulars and Patreon crew who keep these late-night sessions rolling. 💜 Patrons, you keep the lights on Your pledges literally paid the new creature concepts—thank you! Join the chaos, vote on features, and get dev-stream replays: / askadev 💸 Tip Jar / One-off support https://www.paypal.com/donate/?hosted... 🗣️ Hop into the Discord Community Q&A, bug hunting, and the occasional meme: / discord Spreading the word is just as valuable—likes, shares, and comments help more than you know. 🙏 Thanks for riding shotgun on this rollercoaster. Next stop: ranged attacks, combo logic Chapters Intro & Art Plan — 0:00 (Taking a break from coding, shout-outs to the Patreon crew, and art goals.) Photoshop Layer Setup — 1:24 (Breaking the character into head, arms, legs, tail, and body layers.) Masking & Cleanup — 2:47 (Masking edges, painting fills, and fixing gaps with quick fixes.) 2.5D Workflow Tease — 19:34 (Explaining the 2D-to-3D plane process for in-game rigging.) Art for Playtest — 20:06 (Prepping grayscale stand-ins for attack animations and player clarity.) Wrap-Up & Next Steps — 59:04 (Art progress, pipeline thoughts, and upcoming 3D/2D decisions.) #unrealengine #Blueprints #GameDevelopment #GameDesign #UnrealEngineTutorial #gamedev #virtualproduction #unrealengine5tutorial #animation #characteranimation