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This video contains two recent matches I had with the LV2 Zaku Flipper on Gundam Battle Operation 2. It is a 300-350 cost raid with great mid-range harassment ability, high mobility, access to Stealth, access to anti-Stealth along with having spotting ability. Its weaknesses would be low HP, poor melee ability, lack of immediate burst damage to quickly kill supports and having long reload time for its instant stun options. I don't see this suit played much and I don't see many people talking about it, but I believe that it is one of the best options for raid at low cost. Your gameplan is basically to sneak around generals with your stealth and then harass the support with your anti-air gun, letting you play much safer than other low cost raids can. I hope that you enjoy watching! The Zaku Flipper can choose between an MMP-78+grenade launcher, anti-air MMP-78+grenade launcher or a Zaku bazooka. The anti-air gun is the best choice here, since it gives you pretty good ranged harassment ability. At LV2 it has 800 power, 6 ammo, about 0.7 seconds cooldown, 10 seconds reload, 1.5 seconds swap time, 355m range and 55% stagger value. This appears to be a machine gun at first but it is actually more similar to rapid fire stun accumulation beam rifles found at higher costs. It demands accurate aim but it can quickly stagger accumulate enemies and spit out pretty good damage. Its primary melee weapon at LV2 is its own bare fists with 1050 power, 2.5 seconds cooldown, 0.5 seconds swap time, 80% combo modifier and 140%x2 downswing modifier. This has incredible downswing modifier but the low base power of the weapon means it isn't exactly doing extraordinary damage. It is unreliable to connect another downswing on a knocked over enemy, so it is best to use this in hit and run attacks. Its first sub weapon is a camera gun with 0 power, 100% heat, 15 seconds overheat, 0.77 seconds swap time, 500m range, 0% stagger value and 45 seconds of spotting. This inflicts the spotting status on an enemy, highlighting their MS' icon and HP bar through walls. It also causes yourself and allies to deal 3% more damage to them. This isn't directly useful most of the time but you may as well use it to mark raids or supports when you have the chance. Its second sub weapon is a sturmfaust with 2520 power, 1 ammo, 15 seconds reload, 3 seconds swap time, 200m range and 80% stagger value. This has the usual weaknesses of sturmfausts like long swap time and swap time lag after firing, but the incredible power makes it worth it if you can close the distance a little. Its third sub weapon is an MMP-78 attached grenade launcher with 735 power, 1 ammo, 15 seconds reload, 1.5 seconds swap time, 325m range and 50% stagger value. This has long reload time and poor damage, but it has splash radius and instant stagger like a bazooka. It is useful for self defence. The LV2 Zaku Flipper has 13500 HP, 13 ballistic/beam resist and 10 melee resist. You aren't the most durable raid at 350 cost, which is kind of an issue when all the generals here are absolute monster raid hunters. So you should try to avoid direct combat whenever possible. You don't have LV2 Maneuver Armor or a dodge roll, but instead just LV1 Maneuver Armor. It also has 125 walk speed, 200 boost speed, 65 thrust and 60 turning speed. Walking speed is kind of average but the high boosting speed makes it very effective at evading enemy generals on the way to the support. Zaku Flipper also benefits from a host of utility skills to make life easier. These include LV1 Stealth which lets it stay off enemy radar if it is more than 100m away from an enemy, LV3 Anti-Stealth to see through any level of enemy Stealth, LV2 Anti-Jamming to nullify enemy jamming along with Observational Data Link which lets it share information about enemy HP levels with allies. Overall I feel like the Zaku Flipper is seriously underrated for how powerful it is. It doesn't have the flashy melee damage of other raids, but trades it for a consistent and safe way of dealing with the enemy support from a distance. This means it doesn't have to risk getting close to monsters like Marine Gundam, Marine Zaku, Aqua GM or Zaku II Stutzer. Considering how well these counter the typical melee raid, there is no better option than Zaku Flipper for most maps in the game. The anti-Stealth abilities also means that it can counter other Stealth raids, basically completely nullifying Efreet Nacht's chances at getting in. I can highly recommend it if you enjoy playing raid at low cost and have the aim required to make the anti-air gun work. Thanks for watching, and I hope that you enjoyed it! Music used: Metal Gear Solid 2, Big Shell (Caution) and (Alert) Dynasty Warriors Gundam 2, Mirage